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1. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
I think that anchorable bubbles without expiration times shouldn't exist. I'm sure you've seen the pictures of drone lands gates being locked down with 100+ large T1 bubbles. It doesn't cost a damned thing and provides near-perfect safety. Nullif...
- by Grarr Dexx - at 2017.02.01 15:10:40
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2. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Will a Prorator going through a covert ops jump portal double dip in fatigue bonuses, or will it take the highest fatigue reduction modifier? Are we looking at just the 90% from the hull, or will it reduce the fatigue to 50% through the black ops...
- by Grarr Dexx - at 2014.10.09 21:31:00
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3. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
this is absolute tripe, unprobeable pockets? really?
- by Grarr Dexx - at 2014.09.25 12:13:00
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4. Sticky:[Oceanus] Cyno Exclusion Zone around starbases - in Player Features and Ideas Discussion [original thread]
you're still going on about that flag thing? lol but apparently forcing a cyno frigate to make a choice between hard tackling a target inside the exclusion zone and lighting a cyno is too much for a game where cooperation is so heavily promoted, ...
- by Grarr Dexx - at 2014.09.22 22:03:00
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5. Sticky:[Oceanus] Cyno Exclusion Zone around starbases - in Player Features and Ideas Discussion [original thread]
By "listened to feedback", do you mean "my PL buddies told me on Mumble they'd lose out on a bunch of dread kills if they couldn't just warp to zero on the targets and light a cyno without trouble"? You finally added a minor measure of skill to ho...
- by Grarr Dexx - at 2014.09.22 19:56:00
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6. Sticky:[Oceanus] Cyno Exclusion Zone around starbases - in Player Features and Ideas Discussion [original thread]
Also, towers RFed every single day? abloobloobloo, a justified nerf to your massive pos network
- by Grarr Dexx - at 2014.09.18 01:30:00
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7. Sticky:[Oceanus] Cyno Exclusion Zone around starbases - in Player Features and Ideas Discussion [original thread]
Adwokat Diabla wrote: Lex Arson wrote: Great change, CCP. -Now I can sit my carrier on a POS edge, rep it, and be even more immune to getting dropped on. -If my fleet is bubble inside a tower, I can no longer run outside and cyno in reinfor...
- by Grarr Dexx - at 2014.09.18 01:29:00
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8. Sticky:[Oceanus] Cyno Exclusion Zone around starbases - in Player Features and Ideas Discussion [original thread]
cause then it'd cost a bit more than 35m for a free jf kill
- by Grarr Dexx - at 2014.09.18 00:28:00
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9. Sticky:[Oceanus] Cyno Exclusion Zone around starbases - in Player Features and Ideas Discussion [original thread]
Like archons? Bob FromMarketing wrote: tell me more about how you're going to burn a no-tank probing stealth bomber 20km under POS guns to light a cyno while holding tackle on the JF *edit* No, seriously, Grarr, please do tell me more about...
- by Grarr Dexx - at 2014.09.18 00:18:00
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10. Sticky:[Oceanus] Cyno Exclusion Zone around starbases - in Player Features and Ideas Discussion [original thread]
Ever heard of rapiers and lokis?
- by Grarr Dexx - at 2014.09.18 00:14:00
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11. Sticky:[Oceanus] Cyno Exclusion Zone around starbases - in Player Features and Ideas Discussion [original thread]
HIC points go further than 25k fyi I don't see how this is an issue at all. Now at the very least you'll have to do some basic positioning before you can drop hell and earth on some unsuspecting dreads.
- by Grarr Dexx - at 2014.09.18 00:11:00
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12. Sticky:[Oceanus] Cyno Exclusion Zone around starbases - in Player Features and Ideas Discussion [original thread]
A step in the right direction.
- by Grarr Dexx - at 2014.09.17 23:36:00
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13. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
so now anybody can start dscanning for thukker arrays to beat on entities/players smaller than them guaranteed ******* jackpot with billions of isk in investment in cap bpos great idea
- by Grarr Dexx - at 2014.06.19 01:11:00
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14. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
I don't understand why only dreadnoughts received a signature radius increase. I thought dreadnoughts were anti-capital, not just anti-dreadnought. I like how carriers were suspiciously absent from this increase, do you think this change would hav...
- by Grarr Dexx - at 2014.05.29 22:49:00
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15. Sticky:[Kronos] Pirate Implants - in Player Features and Ideas Discussion [original thread]
Flyinghotpocket wrote: Grarr Dexx wrote: Chris Winter wrote: Any possibility of getting Crystals to work on caps, or having Slaves not work on caps, to balance out shield vs armor caps? A Wyvern can get as much / more EHP than a slaved...
- by Grarr Dexx - at 2014.05.21 21:03:00
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16. Sticky:[Kronos] Pirate Implants - in Player Features and Ideas Discussion [original thread]
Chris Winter wrote: Any possibility of getting Crystals to work on caps, or having Slaves not work on caps, to balance out shield vs armor caps? A Wyvern can get as much / more EHP than a slaved Aeon.
- by Grarr Dexx - at 2014.05.21 18:17:00
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17. Sticky:[Kronos] Pirate Implants - in Player Features and Ideas Discussion [original thread]
neat, no need for learning implants anymore
- by Grarr Dexx - at 2014.05.21 18:06:00
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18. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: Steve Ronuken wrote: Worried about your jump freighter? Send it along with a battlecruiser providing armor or shield resist boosts. which battlecruiser has a jump drive? which jf gets shot at after jumping?
- by Grarr Dexx - at 2014.05.21 16:51:00
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19. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: I want to take this opportunity to remind people that pre-patch market speculation is never guaranteed and CCP takes no responsibility for any isk lost from speculation. Learned my lesson after training High Energy Physics 4.
- by Grarr Dexx - at 2014.05.21 16:31:00
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20. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
yeah, you guys basically just redeemed yourselves there
- by Grarr Dexx - at 2014.05.21 15:03:00
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